Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target.
![cursed marked sasuke cursed marked sasuke](https://cdn.wallpapersafari.com/60/95/MVcWIj.jpg)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. On a failure, he becomes berserk until the end of his next turn. While Sasuke has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. Sasuke can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Some of Sasuke's features grant him "black chakra". Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.īlack Chakra. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. All chakra points are regained at the end of a long rest.Įvasion. Sasuke has 25 chakra points which he can expend. Senses passive Perception Expression error: Unexpected number.Ĭhakra. Skills Acrobatics +7, Deception +3, Intimidation +3, Investigation +8, Perception +5 This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content.
![cursed marked sasuke cursed marked sasuke](https://gameharbors.com/wp-content/uploads/2020/04/mmexport1585812531453.jpg)
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.